INTEGRASI VIRTUAL REALITY DAN AUGMENTED REALITY DALAM TRANSFORMASI PEMBELAJARAN ABAD KE-21: TINJAUAN LITERATUR SISTEMATIS

Authors

  • Hadi Pramono Akademi Maritim Suaka Bahari Author

Keywords:

Virtual Reality, Augmented Reality, Immersive Learning, Educational Technology, Digital Learning Transformation, Professional Training

Abstract

The integration of Virtual Reality (VR) and Augmented Reality (AR) technologies has become an important innovation, transforming 21st-century learning environments with immersive, interactive learning experiences. This study aims to systematically review previous research on the integration of VR and AR technologies in education and professional training, focusing on innovation, effectiveness, and implementation challenges. The study employs a qualitative approach, using library research to analyze scholarly articles and international publications on immersive learning technologies. The findings indicate that VR and AR enhance student engagement and conceptual understanding through realistic simulations and interactive visualization. However, successful implementation depends on pedagogical design, technological infrastructure readiness, and educators’ ability to integrate immersive technologies effectively. The study highlights the importance of aligning technological innovation with instructional strategies to maximize learning benefits in modern education systems.

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References

Makransky, G., & Petersen, G. B. (2019). Immersive virtual reality and learning: A meta-analysis. Educational Psychology Review, 31(2), 531–548.

Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147, 103778.

Redecker, C. (2017). European framework for the digital competence of educators: DigCompEdu. Publications Office of the European Union

Ibáñez, M. B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109–123.

Makransky, G., & Petersen, G. B. (2019). Immersive virtual reality and learning: A meta-analysis. Educational Psychology Review, 31(2), 531–548.

Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147, 103778.

Ibáñez, M. B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109–123.

Makransky, G., & Petersen, G. B. (2019). Immersive virtual reality and learning: A meta-analysis. Educational Psychology Review, 31(2), 531–548.

Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147, 103778.

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Published

2026-02-14